People Behind the Pixels

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Jeffery A. Williams

  • All
  • software
  • Wavefront
  • scanimate
  • technical director
  • animator
  • pioneer
  • Luxor
  • previsualization
  • software engineer
  • Producer
  • visual effects
  • SIGGRAPH
  • Animation
  • visual effects supervisor
  • Pioneer
  • design
  • computer graphics
  • video games
  • Currently Owner/Designer/Visionaire at nFiniZign, LLC. A design optimization resource for any 2D/3D content, user experience, website, product, or idea. He designs unique content for games, graphics workloads, and distinctive graphics for logos, the web, internal corporate identity, and marketing collateral.

    Best known as the former Executive Technical Supervisor for Kleiser-Walczak (KWCC) where he led a team of technical problem solvers. Williams joined Kleiser-Walczak in 1992 as designer/animator/TD on The Luxor Trilogy, directed by Douglas Trumbull. Jeffery also designed and animated the travel sequence between the planets in the feature film "Stargate" directed by Roland Emmerich, and was Technical Supervisor on "The Amazing Adventures of Spider-Man" ride at Universal City, Florida. A 3 year, $8M project.

  • Jeffery A. Williams was the Lead Digital Content Designer/Creator on the Game Developers Experience (GDE) team under Visual Computing Engineering (VCE) group at Intel Corporation, where he collaborated with graphics engineers to create compelling real-time digital assets to illustrate and showcase graphics technology solutions on Intel platforms. Forever the artist advocate, Jeffery conceived and developed the acclaimed OpenSource Photoshop texture compression plug-in (Intel Texture Works), enabling game artists to access, visualize, and realize superior compression speeds and results. Over 11,000 ...

  • More bio ...

    Jeffery A. Williams was the Lead Digital Content Designer/Creator on the Game Developers Experience (GDE) team under Visual Computing Engineering (VCE) group at Intel Corporation, where he collaborated with graphics engineers to create compelling real-time digital assets to illustrate and showcase graphics technology solutions on Intel platforms. Forever the artist advocate, Jeffery conceived and developed the acclaimed OpenSource Photoshop texture compression plug-in (Intel Texture Works), enabling game artists to access, visualize, and realize superior compression speeds and results. Over 11,000 plugin downloads to date.

    Prior to joining VCE Jeffery worked as Technology Strategist specializing in rendering, graphics and Digital Content Creation within Intel’s Corporate Technology Group's (CTG) Microprocessor Technology Lab (MTL). There he served to provide graphics researcher’s external audience and insight with premiere digital production studios like Industrial Light & Magic, Pixar, and Electronic Arts in order to further their Many-Core graphics research.

    With a Bachelor's of Fine Arts degree from Rhode Island School of Design, Jeff started his career in computer animation at Editel-Chicago. There, he began as a Production Assistant and worked his way through several departments (editing, duplication, sports graphics), to become an Animation Director, overseeing the 3D computer animation department of Editel's Effects Animation Design Group.

    Williams has received numerous team awards including an EDDY for The Amazing Adventures of Spider-Man Universal Studios theme park ride, an Emmy for Sportsvision, best achievement in visual effects from Sci-Fi Universe Magazine for Stargate, and 7 Intel Divisional Achievement Awards. Jeffery’s screen credits for Hollywood feature films include Stargate, X-Men, and Judge Dredd.