People Behind the Pixels

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Jeffery A. Williams

  • All
  • Wavefront
  • Luxor
  • previsualization
  • software engineer
  • pioneer
  • software
  • design
  • computer graphics
  • video games
  • graphic design
  • Producer
  • visual effects
  • SIGGRAPH
  • Animation
  • visual effects supervisor
  • Pioneer
  • scanimate
  • technical director
  • animator
  • Currently Owner/Designer/Visionnaire at nFiniZign, LLC. A design optimization resource for any 2D/3D content, user experience, website, product, or idea. He designs unique content for games, graphics workloads, and distinctive graphics for logos, the web, internal corporate identity, and marketing collateral.

    Best known as the former Executive Technical Supervisor for Kleiser-Walczak (KWCC) where he led a team of technical problem solvers. Williams joined Kleiser-Walczak in 1992 as designer/animator/TD on The Luxor Trilogy, directed by Douglas Trumbull. Jeffery also designed and animated the travel sequence between the planets in the feature film "Stargate" directed by Roland Emmerich, and was Technical Supervisor on "The Amazing Adventures of Spider-Man" ride at Universal City, Florida. A three year, $8M project.

  • Jeffery has received numerous team awards including an EDDY for The Amazing Adventures of Spider-Man Universal Studios theme park ride, an Emmy for Sportsvision, best achievement in visual effects from Sci-Fi Universe Magazine for Stargate, and 7 Intel Divisional Achievement Awards. Jeffery’s screen credits for Hollywood feature films include Stargate, X-Men, and Judge Dredd.

  • Awards

    Jeffery has received numerous team awards including an EDDY for The Amazing Adventures of Spider-Man Universal Studios theme park ride, an Emmy for Sportsvision, best achievement in visual effects from Sci-Fi Universe Magazine for Stargate, and 7 Intel Divisional Achievement Awards. Jeffery’s screen credits for Hollywood feature films include Stargate, X-Men, and Judge Dredd.

  • With a BFA degree from RISD, Jeff started his career in CG at Editel-Chicago. There, he began as a PA and worked his way through several departments (editing, duplication, SportsVision graphics), to become an Animation Director, overseeing the 3D computer animation department of Editel's Effects Animation Design Group.

  • Editel-Chicago

    With a BFA degree from RISD, Jeff started his career in CG at Editel-Chicago. There, he began as a PA and worked his way through several departments (editing, duplication, SportsVision graphics), to become an Animation Director, overseeing the 3D computer animation department of Editel's Effects Animation Design Group.

  • Prior to joining Intel VCE Jeffery was Technology Strategist in rendering, graphics and Digital Content Creation at Intel’s Corporate Technology Group's (CTG) Microprocessor Technology Lab (MTL). Charged to connect Intel graphics researchers with external audience and insight at premiere production studios like Industrial Light & Magic, and Pixar to further Intel's Many-Core graphics research.

  • Intel Corporation 01

    Prior to joining Intel VCE Jeffery was Technology Strategist in rendering, graphics and Digital Content Creation at Intel’s Corporate Technology Group's (CTG) Microprocessor Technology Lab (MTL). Charged to connect Intel graphics researchers with external audience and insight at premiere production studios like Industrial Light & Magic, and Pixar to further Intel's Many-Core graphics research.

  • Jeffery was the Lead Digital Content Designer/Creator on the Game Developers Experience (GDE) team under the Visual Computing Engineering (VCE) group at Intel, where he collaborated with graphics engineers creating real-time digital assets to illustrate and showcase graphics technology on Intel platforms. Forever the artist advocate, Jeffery conceived and developed the acclaimed OpenSource Photoshop texture compression plug-in (Intel Texture Works), enabling game artists to access and visualize superior compression speeds and results. Over 300K plugin downloads to date.

  • Intel Corporation 02

    Jeffery was the Lead Digital Content Designer/Creator on the Game Developers Experience (GDE) team under the Visual Computing Engineering (VCE) group at Intel, where he collaborated with graphics engineers creating real-time digital assets to illustrate and showcase graphics technology on Intel platforms. Forever the artist advocate, Jeffery conceived and developed the acclaimed OpenSource Photoshop texture compression plug-in (Intel Texture Works), enabling game artists to access and visualize superior compression speeds and results. Over 300K plugin downloads to date.