About
About the History of CG
This site aims to be the first comprehensive source of Computer
Graphics history and information. Our goal is to catalog original stories about the
projects, people, events, and organizations that make up the collective history
of the field. To do so, we’ve reached out to key players who have contributed to the
development of computer graphics over the last 50 years, to share their experiences and
knowledge of the events and developments that have brought computer graphics to where
they are today.
In such a rapidly developing field, we believe that this history will be best told by
the people that participate in it. The History of CG database allows users to freely
explore and add to the content of our site, capturing the rich and diverse history of
this exciting field.
Our content is regularly reviewed by SIGGRAPH Pioneers, to ensure accuracy and
encourage relevant and complete entries.
The available online sources about compter graphics history are fragmented, incomplete
and deal with basic facts. Our project focuses on the personal stories and connections
between the people behind the pixels.
About the Creators
Meet the team
Click on our pixely counterparts to learn more
about each team member!
Connie
Chan
Designer &
Front-end
Connie is a designer, front-end developer, and a senior finishing up her time at Northeastern University. Currently working as the design lead in a growing Boston startup, she's also been part of the teams at The Boston Globe, Bionic Hippo, and various other ventures. Her portfolio can be found at www.Connie.cc
Michelle
Gayowski
Designer &
Front-end
Michelle is a graphic designer who proudly hails from the small farm town of Boxborough, Massachusetts. Apart from design, she likes photography, traveling, and reading Boston Metro horoscopes. She has worked in the fast-paced NYC fashion industry, in a hands-on local sign shop, and with a small group at a cozy design firm in Boston. Post-graduation, she plans to scrape up new experiences doing freelance projects while moving around the US. To contact her, please visit www.michellegayowski.com.
Stefano
D'Amico
Developer
Stefano D'Amico is a software engineer with a love for the web and coffee. He is currently a senior and dual major of Computer Science and Interactive Media at Northeastern University. After school, his entrepreneurial spirit will bring him to San Francisco to join one of many startups in the area and to pursue his dream of opening a cafe.
Amy
Schaffer
Developer
Amy Schaffer is a senior at Northeastern University studying Computer Science and Interactive Media. When she's not coding, she loves to relax with yoga or a good television show. One day she hopes to use her knowledge of the programming and digital art worlds to help her become an amazing project manager for game or animation development.
James
Staub
Project Manager
James Staub is a Boston based musician and a senior in Northeastern University's Interactive Media program. James composes and performs music in many styles, with a particular interest in electroacoustic and interactive music technologies. He is currently working as a media coordinator for the PULSE music method through the Berklee College of Music.
Terrence
Masson
Mastermind &
Professor
With 25 years of production experience Terrence’s work includes feature film (Star Wars), interactive (SimCity4) and award-winning short animated films (Bunkie & Booboo). He also single-handedly developed the CG pipeline for SouthPark. Terrence consults with major production studios on creative development, is a member of the Producers Guild of America, the Visual Effects Society and active in SIGGRAPH since 1988, including 2006 Computer Animation Festival Chair and 2010 Conference Chair
Brian
Sullivan
Professor
Brian Sullivan is a computer game designer and entrepreneur known for developing Titan Quest and the Age of Empires series of games. He is also the co-founder of Iron Lore Entertainment and Ensemble Studios. Brian won the 1998 Computer Game Developers Association (GDC) Spotlight Award for Achievement in Game Design for his work on Age of Empires.
The New Crew
Meet the team
Click on our pixely counterparts to learn more
about each team member!
Matt Gowie
Fall 2014 Software Engineer and Current Maintainer
Matt is an old student and friend of Terrence's. He's the current maintainer of History of CG. He runs Masterpoint Consulting where he focuses on Cloud Consulting. He currently lives in Boulder, CO and enjoys getting outdoors rock climbing. You can find out more about Matt @ mattgowie.com.
Kyle
Montag
Spring 2013 Developer
Kyle is a graduating senior Computer Science and Interactive Media major. His favorite hobbies are programming, playing video games, and massaging his sideburns. When not in front of a computer, Kyle enjoys reading graphic novels and playing bass. After working at Sonicbids on the Sonichub project Kyle became addicted to Django. Kyle has been adding features and fixing bugs in the new Django-based version of History of CG.