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Ohio State University - Computer Graphics Research Group (CGRG)
Established Date: Jan. 1, 1969
- All
- Windlight
- Nelvana
- software engineer
- pioneer
- Pioneer
- president
- animation
- research
- academic
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Beginning with a National Science Foundation grant for $100,000 in 1969, The Computer Graphics Research Group (CGRG) began working with a PDP 11/45 minicomputer and Vector General Display. The CGRG was truly multi-disciplined and included faculty and graduate students in art, industrial design, photography and cinema, computer and information science, and mathematics. Additional grants from the Air Force Office For Scientific Research and the Navy continued at the center until 1990. The CGRG projects specialized in computer animation languages, geometric and terrain modeling, motion control, and real-time playback systems.
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Early animation language projects focused on a new concept of user friendliness termed "habitability" by Tom DeFanti. This was promoted as an interface to the real-time systems consisting of dials and joysticks. Some examples include : GRASS (Graphics Symbiosis System) animation programming language was written by Tom DeFanti in 1972; ANIMA motion language was written by Manfred Knemeyer in 1973; ANIMA II was developed with contributions from Ron Hackathorn, Alan Myers, Richard Parent, and Tim Van Hook and TWIXT designed …
animation systems -
A great many individuals at Ohio State created award-winning, character-based short animations including Tuber's Two Step by Chris (Blue Sky) Wedge and Snoot and Muttly by Susan Van Baerle and Doug Kingsbury.
character animation -
In 1987, Chuck Csuri and Tom Linehan (later President of the Ringling School of Design) converted the Computer Graphics Research Group into The Advanced Computing Center for the Arts and Design (ACCAD). With funding from a long-term Ohio Board of Regents grant, ACCAD was established to provide computer animation resources in teaching, research, and production for all departments in the College of the Arts at Ohio State.
The Advanced Computing Center for the Arts and Design (ACCAD) -
Snoot and Muttly - 1984
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Tuber's Two Step - 1985
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Scott Dyer
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Tom DeFanti
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Charles (Chuck) Csuri
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Wayne Carlson
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The Advanced Computing Center for the Arts and Design (ACCAD)
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Cranston/Csuri Productions
animation systems
Early animation language projects focused on a new concept of user friendliness termed "habitability" by Tom DeFanti. This was promoted as an interface to the real-time systems consisting of dials and joysticks. Some examples include : GRASS (Graphics Symbiosis System) animation programming language was written by Tom DeFanti in 1972; ANIMA motion language was written by Manfred Knemeyer in 1973; ANIMA II was developed with contributions from Ron Hackathorn, Alan Myers, Richard Parent, and Tim Van Hook and TWIXT designed by Julian Gomez as a "track-based keyframe animation system."
character animation
A great many individuals at Ohio State created award-winning, character-based short animations including Tuber's Two Step by Chris (Blue Sky) Wedge and Snoot and Muttly by Susan Van Baerle and Doug Kingsbury.
The Advanced Computing Center for the Arts and Design (ACCAD)
In 1987, Chuck Csuri and Tom Linehan (later President of the Ringling School of Design) converted the Computer Graphics Research Group into The Advanced Computing Center for the Arts and Design (ACCAD). With funding from a long-term Ohio Board of Regents grant, ACCAD was established to provide computer animation resources in teaching, research, and production for all departments in the College of the Arts at Ohio State.
Beginning with a National Science Foundation grant for $100,000 in 1969, The Computer Graphics Research Group (CGRG) began working with a PDP 11/45 minicomputer and Vector General Display. The CGRG was truly multi-disciplined and included faculty and graduate students in art, industrial design, photography and cinema, computer and information science, and mathematics. Additional grants from the Air Force Office For Scientific Research and the Navy continued at the center until 1990. The CGRG projects specialized in computer animation languages, geometric and terrain modeling, motion control, and real-time playback systems.